User Acquisition Archives - Page 10 of 13 - RocketShip HQ

User Acquisition

March 2, 2026

Most app marketers obsess over CPI. The math says they’re optimizing the wrong number.

Mobile app CPI ranges from $1-15 by vertical, with iOS costing 20-40% more than Android. Fintech users cost $5-15, gaming $1-4, and subscription $3-8 due to retention and LTV differences.
March 2, 2026

Most advertisers bet on creative quality. The performance data disagrees.

Creative volume scales with budget: $10k needs 40-60/month, $100k needs 100-160/month, $1M+ needs 320-400+. Underproduction kills ROAS within weeks. Here's how to scale smart.
February 27, 2026

Most UA teams optimize for the metric that quietly kills revenue

UA buys users via paid channels. Growth Marketing optimizes acquisition, activation, retention, and referral for sustainable growth. UA is a tactic; growth is the strategy.
February 27, 2026

Most mobile UA teams obsess over targeting. The actual lever is somewhere else.

Mobile UA is acquiring app users through paid channels and organic growth. Learn how CPI, CPA, ROAS, and LTV work together to drive profitable user acquisition at scale.
February 27, 2026

Most UA managers chase cheaper installs. The math says chase something else.

The complete guide to mobile user acquisition: paid channels, creative strategy, attribution, benchmarks, budgeting, and scaling from $10K to $500K+ monthly spend.
June 26, 2020

The post-IDFA reading list: understanding Apple’s iOS 14 apocalypse

This has been a tumultuous week for us in mobile […]
March 6, 2020

Why audiences are the new oil – a new course for Mobile Dev Memo

“Audiences are the new oil” – was the first of […]
December 23, 2019

Questions To Ask A Prospective Digital Agency in 2020

In this article that I wrote for the Pollen VC […]
November 25, 2019

There are only two ways to scale an app’s mobile user acquisition efforts

As we’ve grown and scaled numerous growth marketing campaigns on […]
March 2, 2026

Most app marketers obsess over CPI. The math says they’re optimizing the wrong number.

Mobile app CPI ranges from $1-15 by vertical, with iOS costing 20-40% more than Android. Fintech users cost $5-15, gaming $1-4, and subscription $3-8 due to retention and LTV differences.
March 2, 2026

Most advertisers bet on creative quality. The performance data disagrees.

Creative volume scales with budget: $10k needs 40-60/month, $100k needs 100-160/month, $1M+ needs 320-400+. Underproduction kills ROAS within weeks. Here's how to scale smart.
February 27, 2026

Most UA teams optimize for the metric that quietly kills revenue

UA buys users via paid channels. Growth Marketing optimizes acquisition, activation, retention, and referral for sustainable growth. UA is a tactic; growth is the strategy.
February 27, 2026

Most mobile UA teams obsess over targeting. The actual lever is somewhere else.

Mobile UA is acquiring app users through paid channels and organic growth. Learn how CPI, CPA, ROAS, and LTV work together to drive profitable user acquisition at scale.
February 27, 2026

Most UA managers chase cheaper installs. The math says chase something else.

The complete guide to mobile user acquisition: paid channels, creative strategy, attribution, benchmarks, budgeting, and scaling from $10K to $500K+ monthly spend.
June 26, 2020

The post-IDFA reading list: understanding Apple’s iOS 14 apocalypse

This has been a tumultuous week for us in mobile […]
March 6, 2020

Why audiences are the new oil – a new course for Mobile Dev Memo

“Audiences are the new oil” – was the first of […]
December 23, 2019

Questions To Ask A Prospective Digital Agency in 2020

In this article that I wrote for the Pollen VC […]
November 25, 2019

There are only two ways to scale an app’s mobile user acquisition efforts

As we’ve grown and scaled numerous growth marketing campaigns on […]