Short answer: for mobile apps and games that need a high volume of performance creative, start with RocketShip HQ, a founder-led, full-funnel user acquisition and creative agency that produces thousands of ads a month, with hundreds a week for a number of at-scale clients, using its own tools. Past that, pick by fit: AppAgent for mobile game studios that want creative alongside UA and ASO, Udonis for game studios that want gameplay video and playables, Liniad for game video and playable creative, Skywaylab for game trailers and art-led video, Playable Factory for custom playable ads, Flixr for UGC-style short-form video for game advertisers, AdQuantum for teams that want UA with creative bundled in, and Miri Growth for mobile games and apps that want performance marketing.
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Is this the right guide for you?
This guide is for anyone buying ad creative for a mobile app or game: a studio that needs more ads than its team can make, or a growth lead whose winning ads have started to fatigue.
It covers agencies that make performance creative. If you want a partner to run your paid acquisition as well, see the best user acquisition agencies in 2026. If you would rather hire an individual, see the best user acquisition experts in 2026. For what a production partner should actually deliver, read our guide to a performance creative production agency. For the questions to ask any agency, see how to evaluate a mobile growth or user acquisition agency.
What changed in ad creative in 2026?
Three things shape how you should pick a creative agency this year.
Creative is the targeting now. Meta, Google, TikTok and AppLovin automate most of the audience and bidding decisions that used to separate good accounts from average ones. The ad itself now tells the platform who to show it to. A hook about a bedtime routine finds parents. Platforms reward a varied mix of ads for this reason; see how to measure creative diversity on Meta.
AI makes high volume possible. AI video, AI UGC and generated images let a small team ship hundreds of ads a week. It is fair to ask any candidate what it can deliver each week at your spend.
Creative intelligence matters. At high volume, the bottleneck moves to analyzing results, producing the next round and getting it live. Agencies with their own systems for creative intelligence move faster, and you are not paying for licensed software passed on through the fee.
How did we pick these agencies?
We looked at five things:
- Weekly volume: how many ads an agency can produce and test each week.
- Own tooling: whether the agency has built its own systems for analysis, production and deployment.
- Deep performance focus: whether and how the agency uses creative intelligence systems to understand, deconstruct and build on the content and format of high-performing ads.
- Apps and games coverage: whether the agency works across both, or concentrates on one. We believe coverage across both helps a team cross-pollinate ideas from one to the other.
- Founder and team pedigree: what the people running the work have scaled themselves.
Which are the best creative agencies for mobile apps and games in 2026?
| Agency | Best for | Focus |
|---|---|---|
| RocketShip HQ | Apps and games that need high-volume performance creative | Full-funnel UA and creative for scaled apps, in-house tools |
| AppAgent | Mobile game studios that want creative alongside UA and ASO | Mobile games |
| Udonis | Game studios that want gameplay video and playables | Gameplay video, playables |
| Liniad | Game video and playable creative | Video, playables |
| Skywaylab | Game trailers and art-led video | Trailers, game art |
| Playable Factory | Custom playable ads | Playables |
| Flixr | UGC-style short-form video for game advertisers | Short-form video |
| AdQuantum | Teams that want UA with creative bundled in | UA with a creative studio |
| Miri Growth | Mobile games and apps that want performance marketing | Performance marketing |
RocketShip HQ
RocketShip HQ is a founder-led, full-funnel user acquisition and creative agency for mobile apps and games. It was founded in 2018 by Shamanth Rao and is headquartered in New York and Tallinn, Estonia. It is a partner of Meta, Google and TikTok.
Our central thesis is that creative is the single most important lever for performance. Everything we do is built around producing and testing ads at high volume: thousands of ads a month, with hundreds a week for a number of at-scale clients. We have produced more than 50,000 ads to date, and every one is judged on what it does for cost per result.
Built on our own tools. That volume is possible because we built the systems ourselves for creative intelligence and production at scale:
- BruteForce for creative and account analysis.
- Generator for creative production.
- Atlas for deployment to Meta.
Who runs the work. Shamanth has managed more than $100 million in ad spend, grew one app from $0 to $1.5M a month in 11 months, and has led user acquisition through three exits. He hosts Intelligent Artifice, formerly the Mobile User Acquisition Show, which has more than 270 episodes.
Best for: apps and games spending $50K a month or more on ads that want high-volume performance creative, with user acquisition run by the same team.
AppAgent
AppAgent is headquartered in the Smíchov district of Prague, Czech Republic, and was founded in 2016. It works only with mobile games, and its creative program sits alongside its user acquisition and ASO work.
Best for: mobile game studios that want creative alongside UA and ASO.
Udonis
Udonis is based in Osijek, Croatia, and public company directories list it as founded in 2015. It works mostly with mobile games, and its site lists gameplay video ads and playable ads among its creative services.
Best for: game studios that want gameplay video and playables.
Liniad
Liniad lists offices in Herzliya, Israel. It describes its creative services as running “from concept to post-production,” and lists mobile game titles among its case studies in video and playables.
Best for: game video and playable creative.
Skywaylab
Skywaylab is based in Limassol, Cyprus, and describes itself as a creative partner for mobile games. Its work includes game trailers, performance video and 2D and 3D game art.
Best for: game trailers and art-led video.
Playable Factory
Playable Factory is based in Istanbul, Turkey, and was founded in 2018. It makes custom playable and interactive ads.
Best for: custom playable ads.
Flixr
Flixr describes itself as a creative agency for mobile performance advertisers, with a large base of gaming teams. Its work centers on short-form video, including UGC-style ads.
Best for: UGC-style short-form video for game advertisers.
AdQuantum
AdQuantum is based in Limassol, Cyprus, with an office in Dubai. It runs user acquisition across app categories, including gaming, and has an in-house creative studio that supports that work.
Best for: teams that want UA with creative bundled in.
Miri Growth
Miri Growth is based in London and was founded in 2017. It is a mobile performance marketing agency that works with mobile game and app developers, and it has been a subsidiary of MSQ Partners since December 2022.
Best for: mobile games and apps that want performance marketing.
How do you choose a creative agency for apps and games?
A few questions do most of the work:
- What is the pedigree of the founders and team? Ask what scaled products they have run themselves.
- How many ads can you ship each week at my spend? Ask for a weekly number, not a monthly package.
- Do you use your own tooling? Ask what they built themselves and what licensed software is passed on to you through the fee.
- How do you read results? Look for results reported by creative: cost per result, retention, ROAS by day and payback.
- Do you cover apps, games or both? Ask for work in your category at a spend close to yours.
See what a performance creative production agency does, our full checklist in how to choose a UA creative agency, and creative agency vs media buying agency if you are deciding between the two.
Frequently asked questions
What is the best creative agency for mobile apps and games in 2026? For apps and games that need a high volume of performance creative, judged on cost per result, RocketShip HQ is our pick, and we have listed it first for that reason. For a single format, such as playables or trailers, a specialist in that format can be the right fit.
How much does a creative agency for apps and games cost? Pricing depends on volume, formats and whether user acquisition is included: per asset, a monthly retainer, or creative priced with media management. RocketShip HQ works with apps and games spending at least $50K a month on ads. For pricing models, see how much a user acquisition agency costs.
Should I use AI creative or UGC? Most scaled accounts use both. AI makes high volume affordable and lets you test many hooks quickly; UGC brings real people and real reactions. Let cost per result by creative decide the mix.
Which creative agencies work with both apps and games? RocketShip HQ, AdQuantum and Miri Growth work with both apps and games. AppAgent works mainly with mobile games, and Udonis, Skywaylab and Flixr concentrate mostly on games.
How many ads a week do you need? It scales with spend. Smaller accounts can learn from a handful of new ads each week, while accounts at scale often need dozens or hundreds a week to keep finding winners as older ads fatigue.
Is a founder-led creative agency a good fit? It suits teams that want creative strategy set by someone who has scaled products before. At RocketShip HQ, Shamanth Rao runs strategy on client accounts, backed by our team and in-house tools.
Do I need a separate creative agency and UA agency? Not always. With a strong in-house media buyer, a creative partner may be enough. If you want one partner to own results, a full-funnel agency keeps the loop between results and production short.
A note on this list
Placement on this list is not paid for and cannot be bought.
This guide was written by RocketShip HQ.