Free tools to help you grow your game at a cost your player revenue can earn back.

Model payback from ads, in-app purchases or both. Then put a realistic budget and creative testing plan behind your next stage of player growth.

Free. No signup required.

Choose your revenue model

Each calculator models cohort receipts, retention, CPI, ROAS and payback from your inputs.

Plan your creative and budget

Work out how much creative you need and how your spend should ramp.

Write and brief your ads

Preview your ads

Approximate mockups for in-app and social placements. See all ad preview tools.

How these tools fit together

A game’s payback depends on how it earns. Ad revenue depends on retention and ARPDAU, IAP revenue on who pays and when, and hybrid games on both. Pick the calculator that matches your game so the model reflects the money you actually receive.

Once you know what you can afford to pay for an install, the planning calculators turn that into a creative testing load and a weekly budget. The hook, brief and preview tools then help you make and check the ads themselves.

Frequently asked questions

Which calculator should a mobile game use?

Choose by how the game earns revenue. Use the Gaming Ad Revenue Calculator for ad-monetized games, the Gaming IAP Calculator for IAP-only games, and the Gaming IAP and Ads Calculator for hybrid games.

Do these tools use genre benchmarks?

No. Retention, ARPDAU, IAP mix and CPI are your own inputs, so use data from comparable cohorts where you have it.

Do the tools cover in-app ad formats?

Yes. The AppLovin Ad Preview shows approximate interstitial, rewarded and end card mockups.

Are these tools free?

Yes. They are free with no signup. The two AI-powered tools have hourly and daily limits so they can stay free.